AI Insights · Timothy · October 2024
Top 5 Hypercasual Games on iOS in Turkey, Q3 2024
Explore the performance trends of the top hypercasual games on iOS in Turkey during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the hypercasual gaming scene on iOS in Turkey showcased diverse trends across the top five games. According to Sensor Tower data, these games exhibited notable patterns in downloads, revenue, and active user engagement.
Bus Simulator : Ultimate from Zuuks Games saw a consistent increase in weekly revenue, peaking at around $5.1K by the end of September. The game’s weekly downloads reached a high of approximately 19.6K in late July before stabilizing around 15K towards the end of the quarter. Active users initially surged to over 69K in July but gradually declined to about 47.3K by the end of September.
Block Blast! by Hungry Studio experienced a significant spike in downloads, hitting 25.3K in early August, although it settled at around 13K weekly downloads by the end of September. Active users increased from roughly 81.9K to over 104K early in the quarter, maintaining a strong presence with around 86.7K by the end of September.
Bike Ride 3D from SG DEV LLC exhibited a remarkable surge in weekly downloads, reaching an impressive 63.9K in late July, before declining to below 1K by the end of September. The game’s active users mirrored this trend, peaking at over 122K before decreasing steadily to approximately 27.3K.
My Superstore Simulator by Game District LLC showed a strong upward trajectory in downloads, starting from a modest base and reaching about 25K by late August. Weekly revenue followed a similar pattern, peaking at around $2.9K in August. Active users increased significantly, peaking at over 30.3K in late August, before settling at around 25.6K by the end of the quarter.
Snake.io - Fun Online Snake from Kooapps maintained a steady performance in weekly downloads, ranging between 7K and 11.9K. Revenue remained relatively low, with minor fluctuations throughout the quarter. The game’s active users saw a slight increase, peaking at over 63.3K in mid-August, and ending the quarter with approximately 49.5K.
For a detailed analysis of these trends and more insights, visit Sensor Tower.